Gaming Market Size, Trends, Share, Growth, and Opportunity Forecast, 2024 - 2031 Global Industry Analysis By Game Type (Action, Shooter, Role-Playing, Sports, and Others), By Device Type (Tablet, PC, Mobile, TV/Console, VR/AR), By End-user (Kids, Teenagers, Adults, Seniors), By Gamer Type (Casual Player, and Professional Player), and By Geography (North America, Europe, Asia Pacific, South America, and Middle East & Africa)

Gaming Market Size, Trends, Share, Growth, and Opportunity Forecast, 2024 - 2031 Global Industry Analysis By Game Type (Action, Shooter, Role-Playing, Sports, and Others), By Device Type (Tablet, PC, Mobile, TV/Console, VR/AR), By End-user (Kids, Teenagers, Adults, Seniors), By Gamer Type (Casual Player, and Professional Player), and By Geography (North America, Europe, Asia Pacific, South America, and Middle East & Africa)
Region: Global
Published: December 2024
Report Code: CGNCGS1011
Pages: 253

Gaming Market Size and Forecast 2024 to 2031

The Global Gaming Market was valued at USD 235.47 Billion in 2023 and is anticipated to reach a value of USD 486.66 Billion by 2031 expanding at a CAGR of 9.6% between 2024 and 2031.

Gaming is a kind of activity of playing video games, which are electronic games, which done on a PC, dedicated gaming console, or smartphone. The emergence of high bandwidth network connectivity, has made online gaming more accessible to a wider variety of individuals in recent years. Gaming is popular in academic and professional contexts. Large number of people across the globe are inclined toward gaming as one of their significant sources of entertainment. The gaming market has seen an increase in demand in recent years, owing to various factors such as growing penetration of smartphones, improved internet connectivity, growth of e-sports, and inclination of youth toward gaming. Gaming offers numerous benefits, including stress relief, experience of working in a team, problem solving skills, and entertainment. With the growing adoption of 5G connectivity, interactive social media games, games are becoming more popular across the globe.

Gaming Market Major Driving Forces

·         Growing Penetration of Smartphones: The widespread use of smartphones is a major driving factor of the gaming market growth. An upsurge in the penetration of smartphones has made video games more accessible, portable, and social to a broad audience.  

·         Improved Internet Connectivity: The increased proliferation of smartphones along with rising internet penetration worldwide is boosting demand for gaming market. Ongoing improvement in internet connectivity in different areas of the world are driving the demand for games.

·         Growth of E-Sports: The significant rise of e-sports has led to a surge in demand for high-quality, competitive games. The popularity of online multiplayer games, is driving engagement and creating immersive experience for players and spectators.

·         Inclination of Youth Toward Gaming: Large youth population increasingly inclined toward gaming as one of their major sources of entertainment. Gaming offers the experience of working in a team, and helps provide players with a sense of achievement.  

Gaming Market Key Opportunities

·         Technological Advancements: Continuous advancements in animation and video games is anticipated to create tremendous opportunities. Moreover, advancements in virtual reality (VR) and augmented reality (AR) technologies offering new avenues for immersive gaming experiences.

·         Emergence of Cloud Gaming: The emergence of cloud gaming is bringing transformation in the gaming industry. Cloud gaming eliminates the need for high-end hardware, enable users to stream games directly to their devices. Cloud gaming presents opportunities to expand access for players with limited hardware capabilities.

·         Integration of Artificial Intelligence(AI): Leveraging artificial intelligence (AI) is revolutionizing game development by creating more intelligent NPCs and adaptive gaming experiences. The use of artificial intelligence (AI) in gaming provide more personalized and dynamic gameplay experiences.

Gaming Market Key Trends

·         Changing demographics of gamers is a major factor driving growth of global gaming industry

·         Growing popularity of gaming championships due to their high-quality graphic designs and interactive features

·         Inclination of global youth population towards gaming has played a vital role in expanding market growth

·         Growing focus on developing advanced gaming products and services to attract a larger customer base

·         The Next-generation gaming consoles is gaining popularity due to their enhanced graphics and optimized performance

·         The growing use of smartphones, along with improvements in mobile internet connectivity is making gaming accessible to a broader demographic

·         The increasing interest and investment in e-sports, along with the popularity of online multiplayer games is creating a thriving community of players and spectators

Region-wise Market Insights

Asia Pacific accounted for the largest market share at 38.2% in 2023 whereas, Asia Pacific is expected to register the fastest growth, expanding at a CAGR of 9.8% between 2024 and 2031.

Asia Pacific region dominates the global gaming market and is expected to maintain its dominance throughout forecast period. This dominance is driven by rapid growth in the urban population, high popularity of gaming, rising disposable income in the developing countries, and widespread adoption of smartphones and increasing internet connectivity in the region. In North America, the demand is driven by the prevalence of big gaming firms and studios, high level of disposable incomes, large community of gamers, and adoption of cloud gaming in the region. Europe market is driven by the flourishing development of e-sports, and growing popularity of video games between adults and kids in the region. The Middle East and Africa has been witnessing a growing demand for gaming driven by increasing adoption of smartphones, increasing internet penetration and urbanization whereas, in South America, the market is influenced by economic factors, with increasing internet penetration and smartphone adoption.

Market Competition Landscape

The global gaming market is characterized by intense competition among well-established and emerging players. Key players in the gaming market engage in strategies aimed at gaining a competitive edge. These strategies include product innovation, design differentiation, and the incorporation of advanced technologies to meet evolving consumer preferences. Established brands leverage their reputation for quality and reliability to maintain market share, while newer entrants focus on disruptive innovations and unique selling propositions.

Key players in the global gaming market implement various organic and inorganic strategies to strengthen and improve their market positioning. Prominent players in the market include:

·         Tencent

·         Microsoft Corporation

·         Sony Group Corporation

·         Apple Inc.

·         NetEase, Inc.

·         Google LLC

·         Electronic Arts Inc.

·         Nintendo Co., Ltd.

·         Nexon Co., Ltd.

·         Ubisoft

·         Square Enix Holdings Co., Ltd.

·         Epic Games

·         Krafton, Inc.

·         Activision Blizzard

·         Capcom Co., Ltd.

Report Attribute/Metric

Details

Market Revenue in 2023

USD 235.47 Billion

Market Revenue in 2031

USD 486.66 Billion

CAGR (2024 – 2031)

9.6%

Base Year

2023

Forecast Period

2024 – 2031

Historical Data

2019 to 2023

Forecast Unit

Value (US$ Mn)

Key Report Deliverable

Revenue Forecast, Growth Trends, Market Dynamics, Segmental Overview, Regional and Country-wise Analysis, Competition Landscape

Segments Covered

·   By Game Type (Action, Shooter, Role-Playing, Sports, and Others)

·   By Device Type (Tablet, PC, Mobile, TV/Console, VR/AR)

·   By End-user (Kids, Teenagers, Adults, Seniors)

·   By Gamer Type (Casual Player, and Professional Player)

Geographies Covered

North America: U.S., Canada and Mexico

Europe: Germany, France, U.K., Italy, Spain, and Rest of Europe

Asia Pacific: China, India, Japan, South Korea, Southeast Asia, and Rest of Asia Pacific

South America: Brazil, Argentina, and Rest of Latin America

Middle East & Africa:  GCC Countries, South Africa, and Rest of Middle East & Africa

Key Players Analyzed

Tencent,Microsoft Corporation,Sony Group Corporation,Apple Inc.,NetEase, Inc.,Google LLC,Electronic Arts Inc.,Nintendo Co., Ltd.,Nexon Co., Ltd.,Ubisoft,Square Enix Holdings Co., Ltd.,Epic Games,Krafton, Inc.,Activision Blizzard,Capcom Co., Ltd.

Customization & Pricing

Available on Request (10% Customization is Free)

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